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Publish Date Title and Description
2004 -01 -17 Warhammer Online Newsletter!
The official Warhammer Online newsletter has just been launched on the official website at http://www.warhammeronline.com . The newsletter itself will contain all the latest news on the game as we as a few exclusive items just for our lucky readers. The first newsletter will be sent out at the end of  this month so make sure you don't miss out!

--Warhammer Online

2004 -01 -17 RPGDot 2003 Awards: Best MMORPG Expansion
Most good games get an expansion, unfortunately some bad games get them too. But here we have only room for the best as chosen by our visitors.

--MMORPG Dot

2004 -01 -17 Caeron 3000 News
Magique Productions, Ltd. is seeking groups interested in running Caeron 3000 fan and guild sites.  The first 25 people to create and maintain an active C3K fan or guild site will receive a FREE copy of the Caeron 3000 Basic Rulebook and 10 slots in future Alpha and Beta Testing for Caeron 3000 Online.  E-mail tscott@magiqueproductions.com to submit information about your fan or guild site to qualify for the free book and alpha/beta testing slots.

--Caeron 3000

2004 -01 -15 World of Warcraft (Part II)
During my initial tour of World of Warcraft, it was the game's Associate Designer, Jeff Kaplan, who had control of the keyboard and mouse. He was using his own characters to take me around the different lands of Azeroth as he explained the ins and outs of the game's content, item, and quest systems. Thank goodness I had my trusty digital voice recorder with me, because I'd never have been able to remember any of it. Put simply, even while Kaplan was regaling me with the wonders to come, all I wanted to do was get my hands on the game and actually play.

--Gamespy

2004 -01 -15 World of Warcraft Q&A
Some great reading here:  "More questions and answers have come from the Blizzared camp and are as follows..."

--RPG Forum

2004 -01 -15 New Official Warhammer Online Press Kit
The Origin of Humans - Get it while it's hot!

--WOL Warcry

2004 -01 -15 RPGDot 2003 Awards: Most Anticipated MMORPG
In 2004 there will several MMORPG's that will see the light of day. These are the three that are anticipated most by you, the voters.

--MMORPG Dot

2004 -01 -15 Warhammer Online EXCLUSIVE screenshots from Warcry
Towns and villages across the land give refuge to the citizenry of the land. Not only as a way point for weary travelers. But also as a place for farmers and merchents to come together and sell their wares and share stories or sing songs of valor.

--WOL Warcry

2004 -01 -15 Thesa Online Review at WarCry.com
Thesa is a game that both surprises and disappoints. Built to run in China, the requirements are quite minimal. 466Mhz Celeron, 64MB RAM, Windows 98, Direct X 8.1and to run on dial-up! It's 2-dimensional framework, so-so UI, and horrible audio effects belay a game with rich gameplay.

--Warcry.com

2004 -01 -13 Review Profile: Anarchy Online: Shadowlands
Back in April of 2001, I was addicted to a little known game called Everquest. I played it non-stop, even called in sick to work just to play it. A friend of mine asked to check out this new game called Anarchy Online that had just reached beta test. After signing up and getting into the beta, I gradually realized that I was no longer addicted to Everquest and found all my spare time was being used to immerse myself into the science fiction world of nanos, implants, and a travel system known as the grid. The story line, dynamic missions created just for me or my team, new and wonderful looking creatures, areas that were absolutely beautiful and a soundtrack that could not be matched by any current game out at the time was enough to make me cancel my Everquest account and start playing Anarchy Online at release.  

--Game Club Central

2004 -01 -13 TKO Software Announces Ashen Empires Public Beta Test
TKO Software, Inc. has announced the launch of a public beta program for its MMORPG "Ashen Empires." From today, all subscribers can download a free beta license of the game at www.ashenempires.com. The retail launch of Ashen Empires is scheduled for March 2004. Ashen Empires will be launched under the TKO Value brand to offer MMORPG gamers a socially engaging online fantasy world of action and adventure. The new game is being developed from the technology behind AsylumSoft's "Dransik," an MMORPG acquired by TKO Software in 2003. The public beta program will be launched from TKO's new 6,000 square foot data center, providing significantly greater bandwidth and performance. There will be a range of enhancements to the beta version of the game and its interface as well as an increased level of customer support.

--Yahoo Biz

2004 -01 -13 Mythica HQ Editorials - Swordplay
So from all of this we can see that swords have a safe place in the game of Mythica. Besides we've seen very impressive images of  a scimitar, Dwarf sword, two handed sword and a 'Gauntlet' sword; and screenshots of both male and female warriors using it against not quite so impressive Huldrefolk. It looks good so far. But the effectiveness of the sword as a melee weapon depends on far more than the weapon itself. As any competent swordsman knows, the use of a sword in combat requires another skill, equally as important. Grappling.  

--Mythica HQ

2004 -01 -13 New Map at MythicaHQ.com
Lila Yee, Mythica Community Relations Manager, has posted a new map of a Private Realm at Mythica HQ. The map shows a battle plan of Giants and Corrupted humans against Human Vikings and other Aesir Defenders.  A translation of the text in the map is provided in the link.

--Mythica HQ

2004 -01 -13 RPGDot 2003 Awards: Biggest MMORPG Disappointment
Some games we play are worse than we ever anticipated, some are exactly what we expected and some take us by surprise. This award is for the games that took us by surprise and are way better than we expected them to be.

--MMORPG Dot

2004 -01 -12 Anonymity in Middle-Earth Online
Balancing realism and fun game-play is one of the greatest challenges in game development. The right amount of realism can immerse players in the game experience, and give them a more enjoyable experience. On the other hand, too much realism can quickly become boring. After all, who wants to play a simulation of the same boring things we play games to escape? Our job as developers is to factor in both concerns and achieve a balance that is fun and immerse. This month we’re proud to announce a feature for MEO that we think achieves this balance perfectly.

--Middle-Earth Online

2004 -01 -12 EQ: Ask SOE #12
Welcome back to another edition of Ask SOE! Mark “Deathstryker” Norris has again sat down with Steve “Moorgard” Danuser to answer some of the burning questions that EverQuest II fans about the upcoming SOE title.

--EQ2 Vault

2004 -01 -12 RPGDot 2003 Awards: Best Graphics in an MMORPG
Graphics, some need the best looking game out there and some couldn't care less. But this is not about how good the game is, this is about how great it looks and how stunning it is at times.

--MMORPG Dot

2004 -01 -12 RPGDot 2003 Awards: Best Atmosphere in an MMORPG
Every good game has an atmosphere in which the player feels comfortable and in which the player almost can feel that he or she is part of the experience. A game can have stunning graphics or awesome sound, but without a decent atmosphere it won't last very long. And here are the games which are known to give this experience.

--MMORPG Dot

2004 -01 -12 Mythica Editorial: On Computer and Tabletop RPGs
I love computer games. I cut my teeth on the original Wizardry and Ultima games back on my Apple II+ (and that's ignoring "Adventure" and "Earthworld" and similar Atari titles...) I loved the Bard's Tale. I was at one time a Diablo II junkie and currently I am caught up in Gothic 2. It puzzles me, though, to hear people referring to these games as "roleplaying games" and comparing roleplaying in computer games (cRPGS) to tabletop roleplaying games (tRPGs) such as Dungeons and Dragons, or Vampire: the Masquerade. Roleplaying in a computer game? Yeah, right...kind of like crying in baseball.

--Mythica HQ

2004 -01 -12 Exclusive Photos from Warhammer Online!
The Old Worlde.  A place of mystery and adventure.  A place of joy and sometimes a place of terror.  As the forces of Law battle the encroaching forces of Chaos.  The people of the land need a safe refuge, where they can find hope for the future. Where the priests of Sigmar can give hope and succor to those affected by the war that has washed across their world with unrelenting force.  Come to the Cathedral, join with your fellows and pray with them for deliverance from the Evil that infests the land...

--WOL Warcry

2004 -01 -09 SWG: Guide to Factories
Factories are useful, efficient structures that can be used by any character who makes items for sale. If it can be crafted, it can be made in a factory. Factories allow you to free up time you'd otherwise spend grinding out products by hand. While your factory is busy producing items for you, you can be doing something else.

--SW Vault

2004 -01 -09 City of Heroes Diary, Volume 7
With the intriguing project slated to launch later this year, NCsoft Producer Brian Clayton discusses the objectives for a critical phase, the current initial beta.

--RPG Vault

2004 -01 -09 EverQuest II: What Does a Community Manager Do Anyway?
Welcome to the inaugural edition of my EverQuest II blog. I suppose I should begin with an introduction so that you're clear on who exactly will be blogging you (hmm, that sounds like a felony) in the weeks and months ahead.

--PC IGN

2004 -01 -09 EQ: Exclusive Alan Crosby Q&A
Exclusive Alan Crosby Q&A.  The new Community Manager sits down to talk about his new job!

--EQ Vault

2004 -01 -09 Dragon Empires Q&A #40
To kick off the new year, Codemasters' Peter Tyson goes over the online world's current status, beta plans and more.

--RPG Vault

2004 -01 -08 Caeron 3000 Poll
A new poll has been posted on the Caeron 3000 forums.  The question is "Interested in testing Game Engine Technology?"  Goto http://pub107.ezboard.com/fcaeron3000frm3.showMessage?topicID=10.topic to cast your vote.  And stay-tuned for a future announcement on when technology testing will begin.

--Caeron 3000

2004 -01 -08 RPGDot 2003 Awards: Best Sound in an MMORPG
The sound and music in a game can make a big difference. When not done correctly sound and music in games tend to get annoying, yet when done properly it adds to the gameplay experience while playing and can draw you deeper into the game.

--MMORPG Dot

2004 -01 -06 The 2003 Yearly Round-up
Last year was a time of a lot of changes, as we saw new games announced, old games awaiting launch and some faces within the industry change places. While we waited for games to come out, they were not that pretty at launch after a number of delays. Here are the significant events of last year within the MOG community.

--Gamerifts

2004 -01 -06 4 Years of AC and Counting, Part 2 - L'etoile, Part 3 (Final)
A word to the wise - never start a series when your in-laws are in town. That being said, I apologize for the lateness of part 3, but I'm sure you'll find it worth it.  This is the final part of Stormwaltz's interview - the man writes but we must give him a break! And, I personally wanted to thank him for the time he spent on this. His love for the lore of AC shows throughout the interview.

--AC Warcry

2004 -01 -06 Uru: Ages Beyond Myst Review
I  loved Riven, and it is probably as responsible as any game for my current adventure game addiction. I enjoyed Exile, not as much but I thought it maintained the fine traditions of its predecessors, despite it not being a Cyan product. I thought Myst was a bit limited, playing it as I did after Riven, but was captivated and excited by the 3D real time world of realMyst.

--Quandary

2004 -01 -06 Interview with Marc Laukien, Part 1
Marc Laukien is president of Mutable Realms, makers of Wish, and also of ZeroC, makers of Ice, a networking software that Wish uses.

--Wish News

2004 -01 -02 Fung Wan Online in Open Beta!
Join in the exciting pugilistic world of Fung Wan Online as it launches into Open Beta. Distributed exclusively in the region by EdenII, Fung Wan Online is the first 3D Massively Multiplayer Online Role-Playing Game (MMORPG) from Malaysia, developed by Phoenix Game Studios.  Since the announcement of the beta launch, Fung Wan Online has received overwhelming response from interested beta testers all over the world, from countries like Malaysia, Singapore, Philippines, USA, China, Canada, Belgium, Brazil, Germany, and Poland.   Fung Wan Online transports players into the pugilistic world of Fung Wan, made famous by comics maestro, Ma Wing Shing. The game is set in ancient China, where players are given the chance to live out fantasies in the virtual world of their favourite comic book heroes.  Interested gamers can find out information on downloading the game for the open beta at: http://fwo.edenii.com.

--FWO

2004 -01 -02 EverQuest II: Dev Diary #3
In the third entry of our exclusive EverQuest II designer diaries, Danny tells us how the EQII team is developing the landscapes for the game - everything from 3D models to bumpmapped grasslands to the complexities of developing a believable geography. There's even some information on the many subtleties of orcish dungeon architecture!

--Gamespy

2004 -01 -01 Warhammer Online Dwarf Details
I'll come right out and say it - I love ale-swilling, gold-hoarding, hammer-clangin', battleaxe swingin' Dwarves. It's probably slightly unhealthy, but it can't be helped.   Now, gamebunny joyfully brings you the heretofore unknown details on the mighty Dwarves of Warhammer Online. Stick with us for further fresh exclusives as they emerge.

--Gamebunny

2004 -01 -01 4 Years of AC and Counting
You didn't think we'd forgotten did you? With the help of Osis the great loremasters (this boy LOVES the Bael arc), the good graces of the devs at Turbine and the good graces of a few devs no longer with Turbine...we have a series of interviews about what the "heady" days of AC were like. Although, I'm pretty "heady" about the days now. Hrm....   Our list of interviewees begins today with Jason Booth. He began his time as an artist on AC1 and later moved to technical artist. Jason has since moved on to AC2 and then onto "another project" - I'll let you guess which one.

--AC Warcry

2004 -01 -01 4 Years of AC and Counting Part 2
If you look back in the ancient dusty areas of our library you'll find a dev from the "Weenie Team" - I kid you not. His name was Justin Quuimby and we was the Games Systems Engineer for designing AC and stayed on for a bit after.  I once met Justin, he's full of eneregy and never stops moving...which was confirmed the second time I met him riding his scooter down the hallways at Turbine. You just may find interesting what he did after leaving.

--AC Warcry

2004 -01 -01 Freeworld Alpha Testing Signups
FreeWorld is open for new testers: The signup dates for the next phase are as follows:  Start accepting signups: 25th December 2003; Stop accepting signups: 15th January 2004; Start of the alpha testing: 17th January 2004. This time we will be accepting signups for three weeks rather than two, and we will be completely closed from the 1st of January while we add some new content secretly. Existing members will need to signup again if they wish to stay on. You can signup at http://www.freeworldonline.com .

--Freeworld

2004 -01 -01 Mercenary Company (Guild) Forums Now Available on WoLWarcry
Are you a member of a Mercenary Company or a Guild? Do you need a place where you can chat with your fellows and plan the defence of the realm. Or the overthrow of a continent... WoL Warcry can now supply you with just such a place in the Mercenary Barracks! Stop on by and check it out. And while your there, feel free to visit the Warcry Hammers Barracks and get a glimpse of what is available for Your Units use.

--WOL Warcry

2004 -01 -01 Uru: Ages Beyond Myst Review
Cyan’s latest production is no different, and continues the journey of the Myst games taking it one step further. Introducing ‘URU: Ages Beyond Myst’, an exciting new adventure game boasting hand crafted new worlds, dazzling visuals and an ambitious new game play. Welcome to URU – welcome to the gathering.

--Review Gamer

2003 -12 -20 Wish Interview with Dave Rickey
Mutable Realms' Wish is an intriguing animal. Billed as an "Ultra Massive" MMO and promising that "Unlike existing MMORPGs that confine players to a server with only a few hundred other players, Wish's highly-scalable server cluster infrastructure allows us to support tens of thousands of simultaneous players in a single shared world." - we are hopeful that the game will deliver on its promise.  

--Gamebunny

2003 -12 -20 Letter from the AC Live Team
By now, you’ve seen the announcements and the press releases; Turbine is buying the Asheron’s Call franchise from Microsoft and taking over operation of the game. It’s true. 

--Turbine Games

2003 -12 -20 Ultima X: Odyssey Interview, Part 4
Jon Hanna and Amy Sage on the party system, guilds and more as we conclude our massive look at Origin's game.

--RPG Vault

2003 -12 -20 EverQuest Melee Q&A
Alan VanCouvering, Game Designer, sits down to answer our quiz about EQ's melee redesign!

--EQ Vault

2003 -12 -20 SWG Bi-Weekly Q&A #3
We're back! After a long delay, the bi-weekly Q&A series with LA continues!

--SW Vault

2003 -12 -20 Online Worlds Roundtable #9, Part 2
The Funcom, Realms of Torment, Wish, Warhammer Online and Ultima Online teams join our panel on stickiness.

--RPG Vault

2003 -12 -20 Uru: Ages Beyond Myst
This article is about that single-player experience since, as of this writing, the online component is available to very few players worldwide, and I'm not one of them. It is scheduled to open to everyone who wants to play (and who has a credit card number to pay for the subscription) in January 2004.  Well ... one thing's for certain: This ain't your daddy's Myst.

--Four Fat Chicks

2003 -12 -16 EQ2: A Trio of Questions & Answers
On a Bi-Weekly basis, Stratics asks EverQuest II's developer team a trio of questions and they provide us as much information as they can reveal at this stage of development. Below are the results of this friendly Question and Answer session which will be presented every other Thursday. Enjoy!

--EQ2 Stratics

2003 -12 -16 Mythica - Inside Asgard
Asgard is a land of contrasts, with icy mountains, lush fields, and dark forests. Some areas are off-limits to all but the gods, while others may be freely traveled by immortals. Both Aesir and Vanir live in Asgard, just as humans populate Midgard.

--Gamespy

2003 -12 -16 Dark Age of Camelot: Trials of Atlantis Review
Launched in late October, Dark Age of Camelot: Trials of Atlantis is Mythic Entertainment's second expansion for its successful and critically acclaimed online world - the third if you count the free one, Foundations, that implemented housing. The new product adds a number of enhancements. One is an upgraded graphics engine that render new areas based on another legendary location, the lost titular city. As well, each realm receives an additional playable race, the character development system has been expanded to incorporate Master Levels, and the implementation of travel by boat allows players to cross the seas above the new submerged locales. Of course, there is a lot more than just these few highlights, so in our quest to bring further facts to light, we took an extensive hands-on look at the new content before compiling this report.

--RPG Vault

2003 -12 -16 Ultima X: Odyssey - Developer Diary #2
For the latest in the Ultima series, the developers appear committed to revolutionizing MMORPG gameplay in a number of areas. For the combat in Ultima X: Odyssey, the team is moving beyond the simple clicking found in most games in favor of a much deeper system. In the second installment of our exclusive series of developer diaries, Lead Designer Jon Hanna details the new combat system and how it came about.

--Gamespy

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